

The game can essentially be boiled down to “Just keep holding down right and the fire button” for the most part. Just be aware that the title isn’t overly complex you aren’t going to get a next-level challenge with the gameplay remaining much the same throughout. With decent controls and a decent challenge which fans of the genre will no doubt enjoy. However there are a few differences here and there you have a variety of items you can use, you have a health pool to draw from, and money you can collect to buy upgrades and more weaponry. If you have ever played a game like the aforementioned titles you get a basic idea of how this one plays.


In this title, your job is to blast your way through scores of enemies as you try to reach the goal. Hillbilly Doomsday is a 2D run-and-gun platformer much in the tradition of titles such as Contra with a touch of Castlevania thrown in. The story here acts as the context for what is happening on screen and little else. Outside of this, there isn’t much else to really complain about or discuss. It isn’t game ruining, but if you are making a game that is text/story light then what little text you do have needs to be well presented. However I do feel that the tutorial text is just too dense it literally lists all the buttons you need to learn in one go, rather than dealing that out over the course of the level or in several captions. I do feel that these are presented decently for the most part. The only text you really see within it comes from NPCs, the opening tutorial text, and an ending caption. There are no cutscenes, there are no splash screens. Hillbilly Doomsday’s tutorial text is efficient and dense, much like some people I know.
